ROLE
Solo Engineer, Sound Designer
Solo Engineer, Sound Designer
Build words across four evolving word stems, stash letters in freecell slots to plan your next move, and unleash powerful bonus tiles to skyrocket your score. Whether you’re here to relax, sharpen your vocabulary, or climb the leaderboards, Spellix delivers quick, rewarding gameplay for every type of word lover.
February 2025 – December 2025
Unity and C#, GIMP, Logic Pro X
Engineer
Designed and prototyped game, creating playable demo for early testing and feedback
Built flexible modular gameplay core systems to facilitate rapid iteration, as well as prototyping of new gameplay types and mechanics
Worked closely with artists and product managers to design and implement the game’s core gameplay mechanics, visual identity, and monetization strategy
Built complete meta-game suite around core gameplay, including short and long term progression mechanics, collection systems, loot wheels, and weekly leaderboards
Built monetization, user management, and retention systems, including profile identity management, OTA live-ops events, in-app purchases, and ads
Worked closely with product manager on long term creative/technical roadmap
Performed in-depth technical investigations of roadmapped features, including always-online core systems update, game-wide UI overhaul, and major monetization redesign via deep pet collection and gacha mechanics
Fixed countless bugs
Sound Designer:
Sourced and recorded numerous sound effects and ambience tracks
Designed flexible custom audio solution for the game