ROLE

Creative Director, Designer, Sound Designer

DESCRIPTION

At Winter's End is a cozy narrative dice-rolling RPG about 12-year-old Noel growing up in the forest of spirits. Explore the forest and complete quests while rolling dice to see how Noel responds to the challenges they face.

Available now on Steam!

DEVELOPMENT PERIOD

July –  September 2023 // 10 weeks

TOOLS USED

Unity, Photoshop, Illustrator, Logic Pro X, FMOD

OVERVIEW

Gameplay Trailer

"Every Winter gives way to Spring. For most people, this is a passive event: something that happens naturally thanks to the positions of hemispheres and stars.


But I know the reason why Winter ends. I know because the Wind told me."

At Winter's End was made over a period of 10 weeks during Summer 2023 by a team of 9 developers, funded by a grant from the University of Chicago.

On this project, I worked as Creative Director, Designer, and Sound Designer. I was responsible for leading the creative vision of the game and directing the art, sound, programming, and narrative departments, as well as communicating design decisions and changes between all of these departments and the engineering team. 

I assisted with a number of production aspects of the project, including securing funding for the development and hiring the seven part-time interns who worked on the project, as well as coordinating with our producer about tasks management, production logistics, and team organization. 

I also served as sound designer on the project, coordinating with our composer to design and implement the dynamic soundtrack in the game and designing the environmental landscape of the game as well. Lastly, I contributed some programming to the project, including Unity prototyping, FMOD integration, and particle system design.

My Contributions:

Creative Direction/Project Lead:


Technical Design:


Sound Design: