ROLE

Lead Programmer, Level Designer, Composer

DESCRIPTION

Decomposure is an apocalyptic organization game where players must preserve their room as apocalyptic events compromise their survival items, food, and personal effects. Confined to an industrial and impersonal room, made whole only by the objects on its shelves, players learn about their world through object-based text prompts. What will you save and what will you sacrifice?

DEVELOPMENT PERIOD

November – December 2022 // 5 weeks production period

TOOLS USED

Unity, Blender

OVERVIEW

Gameplay Demo

I was the Lead Programmer and Level Designer for Decomposure. In the 5 weeks spent creating the demo for this game, my work included:

I was also the composer for Decomposure. Some of the music I wrote for the game can be heard in the demo video on the left above.

LEVEL DESIGN

For this project, I designed and integrated the interior layout of the room and developed a dynamic lighting and post-processing stack to convey the progression of the story in the game.