Eren Slifker
Technical Game Designer, Sound Designer, Composer
University of Chicago – B.A. in Game Design and B.A. in Music (2024)
I’m a Technical Game Designer with more than 4 years experience in Unity and C#. Passionate about learning new skills and working collaboratively across disciplines, I make games that are meaningful, beautiful, and, above all, fun. In addition to game development, I have experience as a sound designer, a video editor, and a logistics coordinator for a maker space. In my free time, you’ll find me planning out my Satisfactory world in a spreadsheet or baking way too many loaves of bread.
VIDEO GAMES
Morningtide Motel
Morningtide Motel is a narrative-driven motel management game about running a motel in the remote reaches of society as rumors of a mysterious curse abound. As new regulations come down from above, your motel must live up to ever-heightening standards or face fines and even closure.
Morningtide Motel is a narrative-driven motel management game about running a motel in the remote reaches of society as rumors of a mysterious curse abound. As new regulations come down from above, your motel must live up to ever-heightening standards or face fines and even closure.
A Cozy Narrative Dice-rolling RPG
A Street-Crossing Action Game
A Suitcase-Sorting Puzzle Game
A Short Full-Motion Video Game
An Organization Sim about the Apocalypse
OTHER GAMES
At the Edge of Everything
At the Edge of Everything is a two-player meditative roleplaying game, which explores how memory shapes identity and relationships through collaborative watercolor painting and storytelling. The game was featured on io9's Gaming Shelf on Gizmodo and at MAADEXPO 2023 at the University of Chicago.
At the Edge of Everything is a two-player meditative roleplaying game, which explores how memory shapes identity and relationships through collaborative watercolor painting and storytelling. The game was featured on io9's Gaming Shelf on Gizmodo and at MAADEXPO 2023 at the University of Chicago.
ADDITIONAL WORK
[PARTICLE.FLOW]
A curated collection of procedurally generated, audio reactive, visual networks, created in Touch Designer. These visualizers dance in step with a wide-ranging mix of music that straddles genres, including ambient, cinematic, video game, and club tunes. They explore abstract imagery of all things that flow, including clouds, wind, nature, and the depths of space. They evoke the uncanny, the unpredictable, the unexplored, and the unknowable. They paint music onto canvas, exploding sound into light, color, and motion.
A curated collection of procedurally generated, audio reactive, visual networks, created in Touch Designer. These visualizers dance in step with a wide-ranging mix of music that straddles genres, including ambient, cinematic, video game, and club tunes. They explore abstract imagery of all things that flow, including clouds, wind, nature, and the depths of space. They evoke the uncanny, the unpredictable, the unexplored, and the unknowable. They paint music onto canvas, exploding sound into light, color, and motion.
Clusterflux Games Showcase
A Games Showcase Spotlighting UChicago-made Games
A Soundtrack for an Experimental Movement-Based Performance